E-Literature & Gaming-Relations

What is E-literature you may be asking yourself? Well a definition offered by the Electronic Literature Organization (ELO) states electronic literature “refers to works with an important literary aspect that takes advantage of the capabilities and contexts provided by the stand-alone or networked computer.” [1] However, it can be much more than that. Of course E-literature refers to your Kindle or reading a digital news article on the train on your iPad but it also offers new depths for stories to explore.

E-literature to me also revolves around new ways of showing a story. Be that through game-play elements such as [2] Pry (2016) allowing you to see into the mind of the protagonist ever step of the way and understand their motives and decisions vividly unlike the pages of a novel could express. It could also be like in [3] Journey (2012) where you are initially a mere wandering wayward vagabond learning small tidbits of the world as your explore a wasteland and find little pieces of information along the way that tell a story unlike any novel could express without words.

Stories are developing beyond the medium of pen and paper. Many mediums are looking towards creating video-stories such as in interactive Youtube videos such as Hell Pizza’s Zombie Attack. Videos like this craft  a story with some different outcomes depending on the viewer or reader. E-literature is a medium where you do not merely read and enjoy a novel but instead interact with it, explore it and absolutely become a part of the story yourself.

I’ve been a firm believer in anything being able to create a grandiose story when people come together to put it together. As a Dungeons & Dragons (I’m gonna get nerdy for a second, just let it happen!) player and long time Dungeon Master, I know that crafting a story, setting and world can take months of work to pull off. However, that world would go nowhere without the players to push the story forward. I understand that this is not entirely E-Literature as it is not online but it does connect people together to create a collaborative story. Together the players work to craft their story.

It might be a little irrelevant but Roll20 is an online place for D&D players to find each other and play online as well which, in my opinion, is the pinnacle of E-literature as you craft your own story online with other people, the possibilities of these tales are endless.

I hope this was an enjoyable read! Thank you for making it to the end!

Bibliography :

[1] Electronic Literature Organization – http://eliterature.org/

[2] Pry 2016 – http://prynovella.com/

[3] Thatgamecompany – Journey 2012

E-Literature & Gaming-Relations

Gaming in Education and Holograms

Last year, I discussed Gaming in Education and the positive effects it could enable students between more diverse interesting classes to less likely chance of burning out. While looking into this I discovered Hologram Videos and how some teachers have found ways to incorporate them into their classes (albeit, it is a very limited practice as of right now).

While limited, it is possible to create a hologram with your Smartphone right now if you wanted to try it! I’ll leave a link to the creation of the apparatus you’ll need to make to do so here as well as a video made for holograms.

and once you have this created, place it on the video below for results. (This requires viewing the video below on a Smartphone)

Now, how are these relevant to Gaming in Education? Well, the videos are exceptionally interactive, they’re more or less 3D models of figures, places and such. One day perhaps that Butterfly or Jellyfish could be intractable in a Biography class, allowing “dissection” of creatures without all the grisly bits in between.

We’ve seen great success come from Holograms before from concerts with Tupac from beyond the grave to vocaloids like Hatsune Miku in Japan (Essentially animated musicians coming to life on stage!). But I want to look at the possibility of such a thing coming to the class or boardroom one day. Instead of Skype calls, you could almost be sitting next to someone in the same room while in reality there in America. Would it be possible?

Well, it is sort of a Reality already. The iCandy glass and other Virtual Reality augmentation devices can already perform such a task over skype giving the illusion of real perspectives near the person. That is merely an illusion however, can we take it a step further?

The answer is yes, Cisco have been developing something known as TelePresence Live Holographic Calls and there is even a video circulating YouTube showing off the strides they’ve made (they even had a conference in front of a live audience). So the technology is definitely there! It is just sad to say it is not cost-effective as of yet and the “interactive” nature of this equipment is in its primitive stages as of yet. One day we may see “touch-screens” similar to our smartphones incorporate holograms we can play with on our phones (imagine Pokemon GO where you could pet your virtual friend!) but that is sadly still a futuristic idea but not complete technological jargon! Our technical know-how just may evolve to a stage where holograms are common place everywhere between meetings and in the classroom to give students from primary school to college “hands-on” experience without the actual need for having to actually dirty your hands.

Here is a link to Cisco’s Presentation, it is very interesting and I recommend you give it a watch if you have time! (Or at least the first 2 minutes to see the holograms come on stage). This is quite primitive (it was from 5 years ago) and I believe they were using a projection screen which is technology that can be dated up to 15 years ago but with correct innovation it does show just how far this technology could go.

Thank you for reading!

 

 

Gaming in Education and Holograms